Nereus
Nereus is a procedurally generated vertical pixel platformer set in the depths of the ocean. Play as a deep sea diver ascending through treacherous environments, collecting as much gold as possible while you climb.
How to Play
Powerups
Collect and use special powerups.
Scoring
The game will keep your highest score even if you close the browser. Post your best results in the comments below!
Credits
Nereus was written and designed by Ross McCormick.
The music was composed by Ross McCormick.
The game is written entirely in Pico-8.
Changelog
1.0:
- Initial release
1.1:
- Fixed a bug where if you died shortly after collecting gold it would count towards the next game's score.
- Added the option to skip the start game cutscene.
- Harder levels are added to the level pool after surviving for 1 minute, rather than 2 minutes, increasing level variety sooner.
- Player can now push the scroll rate when they encroach the top of the play area.
- Scrolling speed now increases at twice the previous rate, maxing out once the player has survived 8 minutes.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | Ross McCormick |
Genre | Platformer |
Made with | PICO-8 |
Tags | 8-Bit, Arcade, chiptune, Endless Runner, PICO-8, Procedural Generation, Retro, Short, Singleplayer, underwater |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any), Smartphone |
Download
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Click download now to get access to the following files:
nereus_windows.zip 995 kB
nereus_osx.zip 7.3 MB
nereus_linux.zip 756 kB
nereus_raspi.zip 2.1 MB
Comments
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Nereus (Original Soundtrack) - Pico 8